![]() If you plan to fight the robot, then you’ll want to grab the EMP grenade that’s helpfully sitting on a crate by the elevator. If you didn’t notice it, there are two guards on the floor, two on the second floor with a good view of the area and a really big robot with a minigun (it’s hard to miss). This new area is a little complicated, but straightforward conceptually. If you use the vent on the second floor, you will easily be able to slip behind the elevator guard, hit the button and then go down to the holding cells. If you look by the sniper, you should find a vent that you can go in, which will put you out right next to the elevator that you need to take. The real treat is right next to the sniper’s perch. It’s big though, and it won’t do a whole lot in this area. It’s fairly easy to just wait for him to start a patrol and quietly take him down. Once you’re on the upper level, you just need to watch out for a sniper. If you can’t get in through this route, try going in through the front door and then use the crates as cover to get to a ladder and make it to the upper level. Open this up and climb the ladder to find a route into the main room and you’ll wind up on the second floor. Regardless, it isn’t a terribly difficult hack. You learn that 7984 will unlock most of the keypads, and “Neuralhub” will unlock security terminals. If you let Sanders go, then you already have the code. The best way is to hack the keypad on the gate to the left of the front door. ![]() The front door is also open, but you really don’t want to end up on the first floor. There’s one that goes around the back, but it seems a little needlessly complicated. Now that the yard is clear, we can carefully consider our path. Move back to the left and you can easily take out the stragglers. Take him down, and shoot the guard on the raised ramp with a tranquilizer. Loot the room and open the door to come out right behind the guard. Just grab a box and drop it on the ground to climb up and go through the window. If you look at the office to the right, you should see some well placed crates. If you take him down here, you won’t be spotted. If you hurry, you should be able to make it to the lone guard standing behind the truck. Take out the first guard to the left now and hide the body by the shack, then cut to the right. Put a tranquilizer round into the door guard and the way is basically clear.Ī slightly better option is going to the right. If you wait for them to split up, you should be able to do a takedown on the first guard to the left and then chain up the takedowns to clear the left side. There are three on the left and three on the right. When you’re ready, go on out to face the first set of patrols. I suggest that you make a save point here, at least as a permanent fallback point. When you’re ready, go through the doors and continue moving forward until you spot the mercenaries and the FEMA soldiers. He’ll be here until the end, if you need him. He’ll act as a good arms merchant in this region, so feel free to buy some extra gear, mods or ammo if you need anything. In this outer area, you can find a MCB gang leader who is surprisingly nice. ![]() You should receive a few praxis points during the mission (it’s fairly long), so keep that in mind when upgrading. ![]() ![]() If you have a better/more fun route, feel free to use the comments below to discuss it.Īlso note that you really need to throw a few points into upgrading your skin’s armor rating at least once. The following are just the ones that I found to be fairly practical and available to the average player. There are a ton of paths that you can take in an incredible amount of combinations. NOTE: I’m sure that I missed a few routes. ![]()
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