![]() ![]() They’ve also been catching the various bugs that users have been reporting, and working on a lot of quick fixes. They’ve been patching StarCraft and Diablo 2, games thare are 10 plus years old, as recently as this past year. Communication has also been beefed up, as you can talk either by headset (which is currently being patched, and didn’t work at the time of reviewing), or hitting the enter key while in-game to type in requests or comments.īlizzard is also a company that is very fond of keeping their games fresh and new. First, you can share Minerals or Vespine gas to help each other out. This particular comp-stomp does add a few nice elements that those of use who appreciate co-op will love. The co-op for StarCraft II is, simply put, comp stomp. To get true co-op according to the StarCraft II universe, you have to select the more confusing menu labeled “Cooperative.” At first this looks like it’s just a matchmaking service, but if you’ve made a party you can play together according to their laid out co-op rules without having to search the vast network between skirmishes. ![]() That mode does not apply co-op achievements, even in versus A.I. in any combination you can come up with). In cutscene testing i dont has any bugs like you, but i try to figure out how fix them.Multiplayer in StarCraft II comes in two forms The first is custom melee (that’s any variety of teams from versus teams, to team vs. Bonus objectives as holoboards will be added in next update with icons. My big thanks for that review, all bugs will be fixed and balance too. Just a line from Raynor, and then BAM, the basic melee game victory screen. As is, the camera work is somewhat glitchy and so you see him and the two marines, and then it cuts to the actual cutscene camera angle.Īlso, at the very end, the objectives didn't get marked as completed, and the end felt very blunt, because there wasn't any end cutscene. This time, I did it to do it, but it felt bad not to have it count towards an actual objective.Īlso the original cutscene, why is Raynor already there? Just have him arrive in the dropship, with his forces. Even if it's a rewardless bonus, much like in the original mission, having it be an objective to destroy the holoboards still feels good. Some things hindered it in my eyes, such as no bonus objective. ![]() Overall, it seems like it could be a solid redo of the Wings of Liberty campaign, but it's still got a lot of bugs to fix before it's ready to go. Then the big bug I faced, was I had my extra marines end up on top of the cliffs, and just walked them around, and took out the officers, without any risk to Raynor, his two marines, and the prisoners I freed. But, that viking and the medivacs full of marines can absolutely wipe you if you're not expecting them, and I seriously thought about reloading, but I stuck with it, took down the viking with snipes and some leashing, same with the surviving marines, got those nine marines out of the prisons/barracks, and managed to make it to the structure. One, you can basically spiral with the amount of marines you get before reaching the viking and medivacs part way through. ![]()
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